It looks right, but the rotation is -90 on the x. If you don’t have blender installed, you can download it free here: The Example If you haven’t used blender, don’t worry, I’ll walk you through the parts you need step by step. Today though, we’ll cover how to fix this rotation on the actual model in blender and re-export it with the forward direction facing where it should. One quick & dirty method is to parent the model to another game object and only ever rotate the parent, this works great for most cases. There are a couple ways you can fix the -90 x rotation issue. But when your character model’s forward is pointing out of their head, something needs to be done to fix the rotation. If they’re static or not rotating from code, there’s really nothing to worry about. Most of the time, it doesn’t matter and you can simply rotate the objects in your scene. Every Unity developer will eventually come across art assets that aren’t rotated right for Unity.
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